INX Game Servers Blog » Team Fortess 2 News http://www.inx-gaming.com/gaming-blog Because running game servers is fun Tue, 11 Oct 2011 19:03:49 +0000 en hourly 1 http://wordpress.org/?v=3.2.1 Team Fortress 2 servers Update Released 08/12/2010 http://www.inx-gaming.com/gaming-blog/updates/team-fortress-2-servers-update-released-08122010/ http://www.inx-gaming.com/gaming-blog/updates/team-fortress-2-servers-update-released-08122010/#comments Wed, 08 Dec 2010 13:51:07 +0000 Simon http://www.inx-gaming.com/gaming-blog/?p=1096 Continue reading ]]> A required update for Team Fortress 2 servers is now available. The specific changes include:

- Added the hats for The Great Steam Treasure Hunt.
- Fixed a bug that enabled players to weapon switch away from the Iron Curtain during spin down.

Jason

A required update for Team Fortress 2 is now available. The specific changes include:

- Added the hats for The Great Steam Treasure Hunt.
- Fixed a bug that enabled players to weapon switch away from the Iron Curtain during spin down.

Jason
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Team Fortress 2 Servers Update Released 03/12/2010 http://www.inx-gaming.com/gaming-blog/updates/team-fortress-2-servers-update-released-03122010/ http://www.inx-gaming.com/gaming-blog/updates/team-fortress-2-servers-update-released-03122010/#comments Fri, 03 Dec 2010 10:48:55 +0000 Simon http://www.inx-gaming.com/gaming-blog/?p=1084 Continue reading ]]> A required update for Team Fortress 2 Servers is now available. The specific changes include:

Team Fortress 2:
- Added check to prevent control characters from user-provided item names and descriptions (replaced with spaces).
- Fixed a control point bug where players could capture points that were already owned by their team.
- Fixed a server crash caused by kicking a player that isn’t fully connected.
- Fixed Spies being able to destroy sappers using the “destroy” command.
- Fixed Engineers being able to destroy sapped buildings by issuing the command directly in the console.
- Fixed an issue where team colored hats were showing up improperly when previewing the Team Spirit paint on them.
- Fixed an issue where SourceTV clients were seeing their local player/duel stats in the scoreboard.
- Updated the player_hurt event to always set “damageamount” even if the attacker is the world (falling damage).
- Updated items:
- Many hats have had their appearance while painted improved. Paintable hats should now appear less like solid blobs of color and retain more of the character and texture of the hat.
- Integrated several improvements to contributed items provided by their authors.
- Made the following items paintable: Sergeant’s Drill Hat, Pyro’s Beanie, “Dangeresque, Too?”, Whiskered Gentleman, Safe’n'Sound, Trophy Belt, Frenchman’s Beret, Camera Beard, Max’s Severed Head, Alien Swarm Parasite, Ellis’ Cap, and the Horrific Headsplitter.
- Sam & Max items and the Portal 2 Pin are now Gift Wrappable.

Jason

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Team Fortress 2 Update Available 19/11/2010 http://www.inx-gaming.com/gaming-blog/updates/team-fortress-2-update-available-19112010/ http://www.inx-gaming.com/gaming-blog/updates/team-fortress-2-update-available-19112010/#comments Tue, 23 Nov 2010 16:53:31 +0000 Simon http://www.inx-gaming.com/gaming-blog/?p=941 Continue reading ]]> A required update for Team Fortress 2 is now available. Please use hldsupdatetool to receive the update. The specific changes include:

Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Added support for raw mouse input. Raw input reads directly from the mouse, bypassing Windows control panel mouse settings. This addresses issues with high DPI mice, and provides for a more reliable controller experience at various resolutions. (Windows)
- Improved custom mouse acceleration. (Windows)
- Updated mouse configuration UI to support raw input and acceleration; added tooltips to some of the options. (Windows)
- Fixed UI tooltips so that they display correctly on first hover. (Windows)

Team Fortress 2
- Added the “Team Spirit” paint can.
- Added Telltale Games items:
- Dangeresque, Too?: Strong Bad’s styling glasses (equipped by the Demoman)
- License to Maim: Max’s Badge (equipped by all classes)
- The Iron Curtain: The Heavy’s first love (equipped by the Heavy, obviously)
- The Enthusiast’s Timepiece: Tycho’s favorite timepiece (equipped by the Spy)
- Updated some item capabilities:
- Employees badges can now have custom names.
- The Stickybomb Jumper can now be gift wrapped.
- The Spine-Chilling Skull and Voodoo Juju hats are now paintable.
- Improved the Spine-Chilling Skull and Voodoo Juju hat positions on the Sniper.
- Added the original Ubersaw taunt to the Vita-Saw.
- Fixed an issue that prevented the game from running on Fat32 systems.
- Fixed a problem with the Sackston Hale achievement sometimes not being awarded correctly.
- Fixed the holiday gamestartup sound files being included in the random startup selection after the holiday is over.
- Fixed numerous WebAPI issues.
- Fixed a Heavy exploit that let him run at full speed while shooting.
- Fixed a Frontier Justice exploit that let Engineers have infinite crits for their current life/round.
- Fixed the shotgun reload animations for the Soldier/Pyro/Heavy looping endlessly.
- Fixed the Medigun charge percent for other players being steppy.
- Fixed not being able to light arrows after the first arrow is fired unless they’re drawn back.
- Updated the localization files.

Jason

A small required update for Team Fortress 2 is now available. The specific changes are:

- Fixed Crit-a-Cola behaving like Bonk! Atomic Punch.

Jason

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TF2 Servers Update Released 02/11/2010 http://www.inx-gaming.com/gaming-blog/updates/tf2-servers-update-released-02112010/ http://www.inx-gaming.com/gaming-blog/updates/tf2-servers-update-released-02112010/#comments Tue, 02 Nov 2010 13:52:01 +0000 Simon http://www.inx-gaming.com/gaming-blog/?p=937 An optional update for TF2 Servers is now available. The specific changes include:

- Fixed a minor issue with the Horseless Headless Horsemann

Jason

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TF2 Servers Update Released 29/10/2010 http://www.inx-gaming.com/gaming-blog/updates/tf2-servers-update-released-29102010/ http://www.inx-gaming.com/gaming-blog/updates/tf2-servers-update-released-29102010/#comments Fri, 29 Oct 2010 12:36:28 +0000 Simon http://www.inx-gaming.com/gaming-blog/?p=932 Continue reading ]]> A required update for TF2 Servers is now available. Please run hldsupdatetool to receive it. The specific changes include:

Shared Changes (CS:S, DoD:S, TF2, HL2:DM)
- Fixed a dedicated server crash when HLTV disconnects.
- Fixed a crash in the materialsystem.

Team Fortress 2
- Fixed a bug with the Horseless Headless Horsemann falling through playerclip ladders.
- Fixed a bug with grenades sometimes exploding on friendly players.
- Fixed the Sticky Jumper doing damage to enemies.
- Fixed spectators collecting the Haunted Halloween Gift in Mann Manor.
- Fixed trading the Saxton Hale Mask granting the achievement to the recipient.
- Fixed the Candy Coroner achievement not awarding the Mildly Disturbing Halloween Mask.
- Updated Mann Manor
- Improved clipping to prevent players from getting out of the map and to fix various exploit ledges.
- Updated the Ghastlier Gibus to be tradable.
- Updated the localization files.

Jason

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TF2 Servers Update Released 28/10/2010 http://www.inx-gaming.com/gaming-blog/updates/tf2-servers-update-released-28102010/ http://www.inx-gaming.com/gaming-blog/updates/tf2-servers-update-released-28102010/#comments Thu, 28 Oct 2010 11:03:51 +0000 Simon http://www.inx-gaming.com/gaming-blog/?p=930 Continue reading ]]> A required update for TF2 Servers is now available. The specific changes include:

Engine (CS:S, DoD:S, TF2, HL2:DM)
- Removed the rate limit for the “status” command when entered into the server console.
- Fixed an exploit that allowed people to send fake server messages to clients.
- Significantly improved engine vertex compression (large reduction in per-model memory usage).

Team Fortress 2
- Added TF2Maps.net Art-pass contest winners:
- Mountain Lab
- Mann Manor
- Halloween 2010 Event
- Mann Manor is haunted by the Horseless Headless Horsemann.
- Random gift drop in Mann Manor.
- 4 new Halloween achievements.
- Added new Halloween hats.
- Added a new Halloween weapon.
- Added Gift Wrapping of gifts to the store.
- Added Custom Description tag to the store.
- Added the community created “Swamp Theme” assets, so all maps can use it:
- See http://swamp.tf2maps.net/ for full details.
- Updated cp_coldfront with the latest changes from the community creator (Icarus):
- Improved visibility on last CP.
- Moved second CP slightly closer to the attacker’s side.
- Added cover for players queuing up the health pack on the second CP.
- Improved clipping on the zig-zag ramp to middle CP.
- Teams that capture the middle CP are now awarded with faster spawn times.
- Added a health penalty to the Rocket Jumper.
- Added the Sticky Jumper for Demomen to practice jumping.
- Fixed the Sandvich charge meter.
- Fixed glows not drawing correctly when using antialiasing on some computers.
- Improved the checks that trigger mp_scrambleteams_auto.
- Added console commands to initiate trades directly (cl_trade/cl_trade_steamid) to help people running trading servers.

Jason

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TF2 Server Update 19/10/2010 http://www.inx-gaming.com/gaming-blog/updates/tf2-server-update-19102010/ http://www.inx-gaming.com/gaming-blog/updates/tf2-server-update-19102010/#comments Wed, 20 Oct 2010 16:54:07 +0000 Simon http://www.inx-gaming.com/gaming-blog/?p=927 Continue reading ]]> A required update for TF2 Servers is now available. The specific changes include:

- Fixed another sentry gun exploit that let Engineers build multiple sentries.
- Fixed Engineers being able to build level 3 mini-sentries using The Wrangler for real this time

Jason

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Team Fortress 2 Update Available 12/10/2010 http://www.inx-gaming.com/gaming-blog/updates/team-fortress-2-update-available-12102010/ http://www.inx-gaming.com/gaming-blog/updates/team-fortress-2-update-available-12102010/#comments Wed, 13 Oct 2010 12:13:37 +0000 Simon http://www.inx-gaming.com/gaming-blog/?p=924 Continue reading ]]> An optional update for TF2 Servers is now available. The specific changes include:

- Fixed server crash caused by a Scout using the Sandman on an enemy Scout who has used Bonk!
- Made Ellis’ Cap and the Frying Pan tradable
- Added “Automatically respawn after loadout changes in respawn zones” option to the Options->Multiplayer->Advanced dialog
- Fixed a problem with the Lugermorph model

Jason

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TF2 CSS DODS HL2DM Server Updates Available 06/10/2010 http://www.inx-gaming.com/gaming-blog/updates/tf2-css-dods-hl2dm-server-updates-available-06102010/ http://www.inx-gaming.com/gaming-blog/updates/tf2-css-dods-hl2dm-server-updates-available-06102010/#comments Fri, 08 Oct 2010 10:45:26 +0000 Simon http://www.inx-gaming.com/gaming-blog/?p=922 Continue reading ]]> Required updates for Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch are now available. The specific changes include:

Shared changes (CS:S, DoD:S, HL2:DM, and TF2)
* ServerBrowser now sorts by ping by default once again.
* Fixed Mac crash on launch when running Mac OSX 10.5.8.
* Fixed spectator bug where spectating a Sniper looking through scope didn’t zoom fov.

Team Fortress 2
General Fixes
* Fixed an issue that caused some old demos to crash.
* The server browser now sorts by ping by default.
* The Trading dialog now starts with the chat window having focus.
* Fixed a bug that caused overheal to not work properly.
* Fixed the Sandvich cooldown not occurring when the Heavy is hurt.
* Fixed the Heavy’s hands being invisible.
* Soldiers no longer maintain their rage level when changing loadout.
* Alerts now sort on top of achievement status.
* Prevented a bad state occurring when someone tried to trade with themselves.
* Fixed a dueling related crash caused by custom scoreboard UIs.
* Fixed players not being able to set their default FOV correctly.
* Fixed being unable to equip customized shotguns & pistols on some classes.
* Improved the explanation of the item set bonus in set item descriptions.
* Fixed a bug where items with particle systems would show up at the player’s feet or pelvis.
* Fixed the wrench number for the Golden Wrench not displaying properly.
* Fixed the medal number for the Gentle Manne’s Service Medal not displaying properly.
* Fixed client seeing incorrect message when changing team while participating in a duel.

Economy Changes
* Added Remove Name and Remove Paint features.
* Achievement items and store promotion items are now usable in crafting.
* Gifted items are now craftable and tradable.
* Attempting to craft a non tradable item will result in a warning that the items produced by the craft will also be marked as non tradable.
* Community, Self-Made, and Valve items are not tradable or usable in crafting.
* Changed “Not Craftable” description to “Not Usable in Crafting” to increase clarity.

Item Changes
* The TF badge on the Glengarry Bonnet is no longer team colored.
* Restored the missing PDA2 Slot Token.
* Restored the appearance of the Tippler’s Tricorne to the version prior to the Mannconomy Update. This item is now paintable.
* Added a new paintable hat, the ‘Rimmed Raincatcher’ that has a new Tricorne style appearance.
* The Earbuds are now nameable.
* Duel fixes:
* Fixed Dueling badges using the wrong texture.
* Fixed an issue where dueling stats did not show up on dueling badges above Bronze.
* During a duel, the Dueling mini-game item used to initiate the duel cannot be deleted, traded or crafted.
* The following hats now allow the paint to affect their color more (colors should not be washed out):
* The Pugilist’s Protector, The Hard Counter, The Bombing Run, Football Helmet, Fancy Fedora, Cowboy Hat, Engineer’s Cap, Viking Helm, Respectless Rubber Glove, Batter’s Helmet, Brigade Helm, Master’s Yellow Belt, Killer’s Kabuto, Backbiter’s Billycock
* Dueling Mini-Game now drops with 5 uses.

Weapon Changes
* The Battalion’s Backup no longer gives rage for falling damage.
* The Shortstop is now affected by tf_use_fixed_weaponspreads.
* The Gloves of Running Urgently now using the boxing taunt and boxing glove weapons are now of the type “Boxing Gloves” instead of “Fists.”
* Your Eternal Reward no longer disguises the Spy if the victim survives the backstabbing attempt (because of Ubercharge, The Razorback, etc)
* Your Eternal Reward no longer disguises the Spy if they are carrying the flag.
* The Holy Mackerel no longer displays a fish hit message when a Spy disguised as the attacker’s team is hit.
* The Holy Mackerel no longer triggers other death events (like achievements or stats mods) improperly.
* The Sydney Sleeper no longer penetrates targets.
* The Sydney Sleeper no longer randomly crits.
* Milk will no longer spray from the barrels of other Scout weapons when switching from the Mad Milk.

Counter-Strike: Source
* Fixed a bug where the player crouching/standing animations were delayed until after (from the player’s local viewpoint).
* Changed the way that scope zooming works so that it is no longer affected by client-server latency, and zooming begins immediately for the local player. This fixes an issue that would give an advantage to lower ping players and penalize higher ping players.
* Fixed animation problem caused by aborting bomb plant by switching weapons (“crab walk”).
* Crosshairs now have customizable size, thickness, and color:
* cl_crosshairsize specifies the size of the crosshair in pixels at 640×480 resolution
* cl_crosshairthickness specifies the thickness of the crosshair in pixels at 640×480 resolution
* The crosshair now scales proportionately for all screen resolutions. This replaces the old scaling behavior, and the cvar cl_crosshairscale is no longer used. Players can revert to old crosshair behavior by setting cl_legacy_crosshair_scale to 1.
* Setting cl_crosshaircolor to 5 enables the use of custom crosshair colors, specified by cvars cl_crosshaircolor_r, cl_crosshaircolor_g, and cl_crosshaircolor_b.
* The default of cl_crosshairuseapha has been changed to 1. Alpha blending makes the crosshair much more visible on new HDR maps, and it is recommended that existing players enable this setting manually or through the options interface (Multiplayer->Crosshair appearance->Translucent).
* Cvar cl_legacy_crosshair has been renamed to cl_legacy_crosshair_recoil for consistency.
* Fixed inverted translucency preview on crosshair configuration panel.
* Removed the ability for players to temporarily stand on and jump from thrown grenades and jumping players. Legacy behavior can be enabled by setting sv_enableboost to 1.
* Fixed issue with players “stacking” on ladders. Players are no longer prevented from moving off a ladder when they are in contact with a player beneath them.
* Fixed UI issue causing Steam dialog boxes to be unreadable over certain backgrounds.
* Fixed a bug which allowed players to move the bomb with +use when sv_turbophysics was enabled.
* Fixed a bug that caused crosshair to expand when attempting to fire an empty gun or when holding trigger on pistols.
* Players are no longer kicked for team killing during mp_spawnprotectiontime if mp_autokick is not enabled.
* Fixed a bug which caused incorrect FoV on zoomed sniper rifles after reload.
* Fixed FoV on wide-screen display modes.
* Fixed a bug which caused incorrect zoom for a spectator watching a player with a sniper rifle.
* Fixed a crash that could occur if a player disconnected shortly after attacking a bot.
* Bomb icon now has priority over dominated/dominating icon on scoreboard.
* Deathcam now allows a short period of camera movement (matching pre-OB behavior) when a player dies.
* Bots now use distinct Terrorist and Counter-Terrorist icons on the scoreboard, voice indicators, end of match, and freeze panel.
* The round clock on the spectator UI is now replaced with a bomb icon after the C4 has been planted.
* Fixed a bug which caused models to occasionally appear non-animating when cl_minmodels and low violence mode were both enabled.
* Fixed the Buy Menu not taking into account the discounted price for Kevlar + Helmet if you already have Kevlar (not damaged) or a Helmet.
* Fixed cases where flashbang was not visible but still blinded the player.
* Reduced blindness amount when looking away from a flashbang.
* Added a checkbox to the Options->Audio dialog to control muting the audio when the game window is in the background.
* Fixed crash in custom maps using the trigger_camera entity.

A required update for Counter-Strike: Source is now available. The specific changes are:

- Fixed incorrect distance on flashbang effect.
- Reverted changes to de_inferno and de_nuke.

Jason

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TF2 CSS DoDS HL2:MP Server Updates Available http://www.inx-gaming.com/gaming-blog/updates/tf2-css-dods-hl2mp-server-updates-available/ http://www.inx-gaming.com/gaming-blog/updates/tf2-css-dods-hl2mp-server-updates-available/#comments Thu, 30 Sep 2010 18:52:29 +0000 Simon http://www.inx-gaming.com/gaming-blog/?p=914 Continue reading ]]> Required updates for TF2, CSS, DODS and HL2:DM are now available.  The specific changes are:

TF2

———–

Added the Mann-conomy.

- Added 65 new items (hats, weapons, tools, minigames, gifts, crates).

- Added the Mann Co. Store & Catalog.

- Added Trading.

- Added Item customization.

Additional TF2 features:

- Added new auto-team-scramble system:

Set mp_scrambleteams_auto to 1 (default) to automatically scramble the teams if the criteria is met

Set mp_scrambleteams_auto_windifference to set the number of round wins a team must lead by in order to trigger an auto scramble (default is 2)

- Updated how Spy disguise targets are selected to more randomly distribute the selections

- Fixed the FreezePanel background not using the correct color if you were killed by a player or building on your own team

- Server browser tweaks:

It will now encourage you to add servers to Favorites or Blacklists after you have a good/bad experience on them.

The Server Browser now automatically closes after successfully connecting to a server (opt-out via the Options-Multiplayer->Advanced dialog)

Achievement tuning:

- Demoman achievement “The Stickening” changed to 3 from 5.

- Heavy achievement “Krazy Ivan” changed to 50 from 100.

- Medic achievement “Consultation” changed to 3 from 5.

- Medic achievement “Peer Review” changed to 10 from 50.

- Medic achievement “Placebo Effect” changed to 2 from from 5.

- Medic achievement “FYI I am A Medic” changed to 1 from 5.

- Medic achievement “Family Practice” changed to 5 from 10.

- Soldier achievement “Geneva Contravention” changed to 3 from 5.

- Scout achievement “Strike Zone” now counts assists.

- Scout achievements “Fall Classic” and “Foul Territory” are fixed.

Engine changes (CS:S, DoD:S, HL2:DM, and TF2)

———–

- Added sv_alltalk to the list of convars that are checked for the sv_tags list.

- Fixed a model instance crash.

- Removed engine ConVar “r_ForceRestore”.

Other Games

———–

Half-Life 2: Deathmatch

- Updated to run on the Orange Box engine with CS:S, DoD:S, and TF2.

Jason

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