SourceTV Commands

SourceTV Commands

tv_enable <0|1>

Activates SourceTV on local game server, SourceTV bot will appear as spectator client after next changelevel (master only).

tv_name

Sets SourceTV name as it appears in server browser and scoreboard (master only).

tv_title

Sets a SourceTV broadcast title shown in the spectator GUI.

tv_maxclients <0-255>

Sets maximum client number for local SourceTV server/proxy (default 128).

tv_stop

Stops broadcasting the game via SourceTV.

tv_status

Shows SourceTV specific information.

tv_clients

Shows a list of all spectator clients connect to local SourceTV server.

tv_msg

Send a HUD message to all connected SourceTV spectator clients.

tv_retry

Reconnects the SourceTV relay proxy to last known address (relay only).

tv_autoretry <0|1>

If enabled, SourceTV relay proxies try to reconnect to last known server after connection was lost.

tv_timeout

Sets SourceTV relay proxy connection timeout in seconds. If a connection times out, the relay proxy tries to reconnect automatically.

tv_delay

Source TV broadcast delay in seconds (master only).

tv_delaymapchange <0|1>

Delays the map change on game server until rest of buffered game has been broadcasted.

tv_port

Set the SourceTV host port (default 27020). Must be set as srcds start parameter.

tv_maxrate

Sets the maximum bandwidth spend per client in bytes/second (default 5000)

tv_snapshotrate

Sets world snapshots broadcasted per second by SourceTV (master only).

tv_password

Sets required password for connecting spectators.

tv_relaypassword

Sets required password for connecting relay proxies.

tv_record

Starts a SourceTV demo recording that records all entities & events (master only)

tv_stoprecord

Stops SourceTV demo recording (master only)

tv_autorecord <0|1>

Automatically records every game, demo file name format is auto-YYYYMMDD-hhmm-map.dem

tv_debug <0|1>

Shows additional debugging messages

tv_dispatchmode <0|1|2>

Sets Source client dispatch mode for connecting clients: 0=never, 1=if appropriate, 2=always

tv_overrideroot <0|1>

Overrides the master IP broadcast to spectators with a local IP.

tv_relayvoice <0|1>

If enabled, allow player voice chat if broadcasted (master only)

tv_transmitall <0|1>

By default entities and events outside of the auto-director view are removed from SourceTV broadcasts to save bandwidth. If tv_transmitall is enabled, the whole game is transmitted and spectators can switch their view to any player they want. This option increases bandwidth requirement per spectator client by factor 2 to 3.

tv_chattimelimit

Limits spectators to chat only every n seconds

tv_chatgroupsize

Set chat group size to n spectators. Only spectators in the same chat group can speak to each other. Chat groups are turned off with “tv_chatgroupsize 0″ and everybody can speak to everybody. Setting chat groups helps reducing chatter noise and saves some bandwidth.

tv_chatgroup

Allows spectators to choose their chat group. If no name if given the current chat group is shown (client only)

tv_nochat <0|1>

Disables other spectators chat lines (client only)

tv_allow_static_shots <0|1>

Allows auto-director to choose fixed camera shots (master only)

tv_allow_camera_man <0|1>

Allows spectator clients on game server to become SourceTV camera men (master only)

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