We all love shooting someone in the head and hearing the echoing words:
HEADSHOT!!!!111
Those that used to play on Unreal Tournament servers will remember fondly the bunny hopping, the unleashing of a missile followed by the epic shout of:
M M M M MONSTER KILL!!!!
We are blessed that Quake Sounds also work on Counterstrike Source game servers through the popular addon Manimod. And in just a few steps you can have them configured. Here’s how.
1. Upload Quake Sounds to your Counterstrike Source server
If you already have an INX game server, Quake Sounds will already be uploaded. Useful eh?
If not, they need to go into the following folder:
/cstrike/sound/quake/
You should upload these using your favourite FTP program.
2. Enable Quake Sounds
Again, on your FTP look for the following file:
cstrike/cfg/mani_quake_sounds.cfg
In this file, you should set the following parameter for Quake Sounds to work on your CS Source server:
mani_quake_sounds 1
3. Adding quakesoundlist.txt
Again, if you have an INX gameserver, quakesoundlist.txt will already be there. Useful again eh?
If not, you can find this from the Quake Sounds download on the Manimod website.
This file needs to be in the following directory:
cstrike/cfg/mani_admin_plugin/
4. Activate Quake Sounds on your Counterstrike Source gameserver
We’re almost there. Locate the following file on your game server:
/srcds_l/cstrike/cfg/mani_server.cfg
Make sure the following is set:
exec mani_quake_sounds.cfg
5. We’re done- restart your gameserver!
Finally, for the settings to take effect, you need to restart your game server. INX customers can do this on our control panel.
Not working? Leave a comment below or raise a support ticket. Otherwise, Fingers crossed, Quake Sounds should now be running on your Counterstrike Source game server!