Setting up a 24/7 Surf Server

Hi Guys,

Recently, there have been an increase in 24/7 surf servers. A few of our customers are wanting to set up a 24/7 surf server. So I am writing this to help them out, as there isn’t that much info on the net.

First of all, we need to know how to add maps to our server and how to edit our mapcycle.txt. This can be learnt here

Now that we have the maps we want. We need to upload them. Follow the tutorial above to add maps. You also need to edit your mapcycle.txt because you will need to remove all the standard maps and add your custom maps. Now that you have done this. We need to change the startup map. To do this, go to “Startline Editor, now in the box, type the name of the map you want as your startup map.

Now that this is done. We are almost finished, we now just need to add one more line to server.cfg. This line is

sv_airaccelerate 100

This is the key line to a surf server. Without this you will NOT be able to surf. Once that is done, restart the server. Now make sure the server comes back online. If it doesn’t, start from the begining. If it still doesn’t come back up. Try the “Fix me” tool, and if that doesn’t work. Please submit a support ticket.

Once your server has come back online. You are ready to get underway.

Congratulations on your 24/7 Surf Server.

INX|Matt

Posted in Tutorials | 1 Comment

The BlackSite Atrocity

On the 29th of November 2007 Harvey Smith, lead designer of Midway’s BlackSite: Area 51 project, announced at the Montreal International Game Summit that the project was “so ****ed up” and that he was not excited about making it. On the 30th of November 2007 Midway announced that he was no longer in their employment.

The result is a game that had a truly staggering amount of potential, but that has so much lacking – not least collision along the cliff walls beside the gas station in the first episode. In Harvey’s own words the game “went straight from alpha to final”. It also seems that the game was made in reverse order to how it’s played because the game seems increasingly more polished the further you progress through it. The first episode feels like a prototype and the last like a game that has been polished with pride.

Putting someone who isn’t keen on the project in charge of it’s design and development is a software development atrocity because it’s bound to murder it. If another designer is capable of that role isn’t it better for them to do it? And if you can’t convince another designer to take the role then is the project worth making at all? If you then run into problems but don’t have the time available to account for them because you’re crunching for Christmas then something has got to give and it’s almost always the game that suffers.

Look at the worm-like monster on the bridge as he swipes at your helicopter. Now remember that they called the other monsters “octopus-dogs”. Look at the detail in your team mate’s models for a text book example of good modelling. Then watch him get stuck as he’s unsure which way to turn so (to please everyone) he turns and moves in all directions. Look at the eerie debris-strewn corridors in the last episode and remember that you got lost on the way there because there are no arrows or pointers to guide you. The final boss’s speech is empassioned and furiously articulate, but it’s not good enough to account for all the “filler” speeches trail up to it.

Much fuss has been made about how short the single player campaign is and how BlackSite as a whole is not nearly as good as Call of Duty 4. The vast majority of first person shooters aren’t as good as Call of Duty 4 but we’ve got to move on at some point guys and BlackSite had a lot of cool things in it that Call of Duty lacked (the ability to drive vehicles and a variety of enemies for instance). In fact this game would probably have been in far greater demand if it hadn’t have been for Call of Duty 4 and Halo 3 which dominated the market this Christmas.

If you’ve played Call of Duty 4 to death then this is worth picking up. The BlackSite game can best be summed up as a marriage between Call of Duty 3 and Gears of War that didn’t work out but I enjoyed playing it all the same. Sadly when a project fails it rarely gets a sequel, so the true potential of this intellectual property will probably never be realised.

- John

john@inx-gaming.co.uk

Play nice. This one’s better than most FPS (that aren’t Call of Duty 4).

Posted in Game Reviews, John | Leave a comment

Half Life 2 update

From the STEAM site.

Half-Life 2: Episode Two/Portal Update Released
January 25, 2008, 11:16 pm – Jason Ruymen

Updates to Half-Life 2: Episode Two and Portal have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Half-Life 2: Episode Two/Portal

* Fixed crash when attempting to update the achievement count

Posted in Updates | Leave a comment

INX-Gaming Tutorial – Adding Maps to Your Server HL/HL2 Style

This tutorial is going to teach you how to upload maps to your HL/Hl2 Server. If your not sure that your game comes under this category, the following games can follow this tutorial.

This tutorial is going to be used with a Counter Strike Source Server, the file directory’s are almost exact as well as the files that need to be uploaded but there are some changes between the amount of files for Half Life and Half Life 2.

So, lets get down to buisness, lets find the maps that you want. For this tutorial we are going to be using the map aim_ag_texture. Firstly, we need to open up FTP and connect to our server. Were going to be using Smart FTP for this tutorial.

Your FTP Username is your panel username, the same for your password. The Host, is the IP of your server. Remember not to add the port (the bit after the “:”) The port, should be already be set as 21, if not change it to 21. Connect to your server. Once you have connected, you will be presented with some files and folders. We want the folder called, srcd_l (for Half Life Games) and srcds_l (for Half Life 2 games). In that folder, there will be another folder called cstrike. Open this folder. You will then be presented with some more folders and files. One will be called maps, this is the folder that we want. The end file path should look like this, “/srcds_l/cstrike/maps” If you are in this file path, you are in the right place. Now to add the map to your server, all we need to do is upload it. To do this, the best way is to copy and paste the files from the download. Another way is to just drag them. You must upload the .bsp, .nav and if it comes with it a .txt file. Now that the files are uploaded, all you need to do now is restart your server.

After you have restarted your server. You are all done.

INX|Matt

Posted in Tutorials | 2 Comments

Hidden Source game servers – and don’t forget Team Fortress 2!

First off, a Happy New Year to everyone! I hope everyone is sufficiently sober to focus on my short blog post; it has been a long while.

Just a very quick note to let you know we’ve added a new game to the panel – Hidden Source: Beta. Hidden Source originally was based on the old hlds engine, but has been ported onto the source engine as of late. It’s a fantastic indie game, and well worth checking out. Existing customers can install Hidden Source via our game server control panel, or if you prefer, you can rent a Hidden Source server.

Call of Duty 4 has even by its own expectations, taken everyone by surprise, let us not forget Team Fortress 2. Such a fantastic game, and amongst COD4, a game I’m thoroughly addicted to. You can buy a Team Fortress 2 game server by clicking the link!

Best of wishes for 2008!

- inx|Olly

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A slice of Jericho

Codemaster waded into this season’s computer game battles with this gruesome offering at an unfortunate time to be competing in the FPS arena. Call of Duty IV, Half Life2: The Orange Box, Timeshift, and Blacksite Area 51 are all fighting for the title of best Christmas Shooter and none of them are to be taken lightly.

But Jericho can hold its own against that competition. For one thing its build quality is fantastic: exquisite modelling is brought to life by top quality animation and has a consistently smooth framerate, the visual effects, game script, and sound are done properly but not overdone (except for the intro voiceover sequence), and it’s plain that a lot of perfectionism went into this production. A lot of the levels are just magnificient. Unfortunately, rather than just cash in on this modelling prowess in the conventional and successful way, Jericho’s levels are swamped in gore: mounds of what look like raw flesh and dead people cover the ground in places, and what at first was strikingly gruesome soon becomes ignored. Gore is one of those things which if done properly and infrequently can completely change the entire experience – here it just marrs the scenery. Sadly it just undermines the effect of the horror that they’re trying to create. The same can be said of the enemy models: the mutilated cultists disgust, not horrify. The Jericho team should take a lesson about using gore to horrify from F.E.A.R.

In Jericho you take possession of different members of your squad. Codemasters did an excellent job of balancing these: while you will have favourites, each character feels different and there is no individual one that is clearly superior. In any given fight you can switch to Church (has a sword and a spell that holds enemies powerlessly in place) Black (a sniper with a rocket launcher) Delgado (a huge ass chaingun and a spell that wooshes round the room setting enemy on fire) and Cole (whose can slow time and increase your firepower). If one goes down, you can switch to another, until the character that you’re possessing or another character (Rawlings) heals them.

In terms of level design, XBOX 360 official magazine claims that it is “ridiculously linear”. Jericho was just as linear as Gears of War was, and while that’s not a good thing it doesn’t affect the enjoyment of the game. The levels in terms of looks and the way they play, and the monsters you face, are far more varied than GoW’s were. But they’re all covered in red sticky.

The storyline is also more deep. I haven’t researched how much of this is true and how much came from Clive Barker’s (seemingly twisted) mind, but the premise is that gnostic texts make reference to a creature that God made before he made humans, called the Firstborn. This being was so terrible that it had to be locked away from the earth (God didn’t want to kill it. Given what happened to the dinosaurs this is slightly surprising). The firstborn is now pretty cheesed off by this and every so often someone who wants to become a god tries to free it so that it destroys the earth. Every time it breaks free it takes a little bit of the world back with it. Meeting the cockney WW2 soldiers is pretty cool, but going back into the roman times just revealed a stack load of people getting crucified. Better than the storyline behind the game events is the background of each character: these are released as bonuses for in game progression.

Jericho is a great game for fans of squad based FPSs, provided that you don’t crave horror and don’t mind liberal amounts of indiscriminate gore. For the rest, there’s Blacksite Area 51 and FEAR Files.

- John

Play nice. Play Jericho.

Posted in Game Reviews, John | 1 Comment

Call of Duty 4 linux finally here!

Woo hoo!

Hail the conquering hero!

No longer is COD4 point and click monkey only!

Call of Duty 4 has finally been patched to work on Linux. As such INX-Gaming are now offering Call of Duty 4 game servers with instant setup!

Right now I am distributing this to all our servers, and our backend.

All customers should hopefully within the next few hours be able to switch to COD4 via the control panel.

For news and updates, please keep an eye on this forum thread.

Posted in Game Servers | 3 Comments

Call of duty 4 servers

I hate to sound like a stuck record on one of those WW2 fps maps, but why do us Linux guys get such a hard deal?

Call of Duty 4 is fantastic. However, it’s in danger of going the same way as Insurgency…ETQW. Those other games that had that potential to live up to something great.

And my gripe in the case of COD4….No sodding linux server files, again.

Did the COD boys not learn from their former ties with Medal of Honour? The Medal of Honour Airbourne farce is covered in such great detail across the net, it really needs no introduction. For those in the dark, picture a recurring nightmare for Linux game server providers.

  • Game X gets hyped up beyond belief, pre-release. Wow @ those screenies. OMFG @ those trailors. We cannot wait. I am busting a nut with excitement (really).
  • Game X released. It’s as good as the previews suggest! Wahey!
  • Erm. WTF. Server files? Linux server files?
  • Game dies a death.

IMO, and let it be known in my very humble opinion, games make or break in the first week. It’s that first week the rush of people playing online, and hooked, begins.

What is continously letting publisher (shareholder) profits down is:

  • Shoddy initial server files
  • WINDOWS only server files

For crying out loud. We don’t all rent Windows licenses, slap on a copy of <insert well known popular windows control panel, which GSP brands as GSP-Name-Panel and passes off as their own>, and pass ourselves off as game server gurus.

Some of us love understanding how things work.

We adore the open source.

We <3 performance.

We aren’t point and click-monkies.

Some of us don’t particularly want to use Windows. Give us a command line any day.

An awful lot of us don’t want to host Windows, we want Linux.

Which, BTW is why COD 4 servers aren’t listed on the website yet.

So now, you know why :)

- inx|Olly

Posted in Game Servers | 3 Comments

Awesome Xmas lineup

Socks. Socks, socks, more socks. Always with the socks.

OK, it’s not as bad as that really, but a good habit is to buy yourself a game that you like for Christmas. Or that dull but stressful bit of pre-Christmas December where you’re waiting for Christmas to arrive.

I was scouring Amazon when I realised that we have got an impressively good lineup ahead. An annoying facet of the games industry is that there are far more sales at Christmas than any other time of year, that the same game released in January will simply not do as well as the same game released in November. If you release in February may god help you. If you release in March god cannot help you.

Did I say annoying? I must have meant for the developers. Surely not for die hard horror fans: this month alone we have Jericho (cross platform) and Hellgate: London (PC only). FEAR Files will finally be bringing the FEAR Extraction Point and FEAR Perseus expansion packs to the Xbox 360. Sci-fi roleplaying games are also going to leave their footprint with Mass Effect.

For something a bit more mainstream, anyone who has played Midway Games’ Blacksite: Area 51 demo will testify that it’s a squad based FPS done really, really well: it looks, plays, and feels like a fantastic example of the genre. If shooting aliens doesn’t appeal as much as gunning down terrorists then Activision’s Call of Duty IV is all set to bring the franchise to an all time high. And what if Assassin’s Creed lives up to the considerable hype surrounding this… first example of a “free runner”? Assassin’s Creed looks like it will combine the best bits of sneaking games with the leaping and climbing associated with the Prince of Persia and Devil May Cry games. If you think that running away after a kill is too wussy then you can ruin their day (and probably their lives) in Eidos’ psychotic squad based combat game Kane and Lynch: Dead Men.

Of course if you want to be a more traditional hero then just strum away in Guitar Hero III.

- John

Play nice. Because it’s Christmas ;)

Posted in Game Reviews, John | Leave a comment

The Byronic March

I have just finished reading Simon Byron’s article on the final page of this month’s Develop magazine (Oct 2007). He stumpled upon something that I’ve secretly suspected for a long time when he said “Imagine if they (shopkeepers) tested mobile phone games before completing the transaction. It’d be the death of the market, because everyone would realise that they’re all actually s***.”

As much as it pains me to say it, Simon has a point. Since Snake have any mobile phone games really taken their players by storm? Not many. One of my friends who I worked on a recent cross-platform title with had prievously worked for a company which made mobile phone games in Java. He had plenty of stories of bad implementation by people who were just trying to break into the mainstream games industry. If the people who are making the games aren’t interested in them how can we expect them to be of a high enough standard to take on the PSP or the DS?

And yet, there are reasons why mobile games should be able to. More gamers have mobiles than have PSPs and DSs combined, mobiles are with people where ever they go, and people are familiar and comfortable with using them. Until we stop getting games that are rip offs of classic titles or just plain old uninspired we are never really going to tap into a potentially very lucrative market. No one is going to want Burnout or Civ 3 on their mobile, it’s the wrong game for the platform. Asteroids on the other hand…

John

Play nice. Nice and mobile ;)

Posted in John | 2 Comments